| Level
| KXP
| Psi mMG SU
| TH
|
| 1 | 0 | 1-- -- | +1 |
| 2 | 2 | 2-- -- | +1 |
| 3 | 6 | 31- -- | +1 |
| 4 | 15 | 41- -- | +2 |
| 5 | 45 | 42- -- | +3 |
| 6 | 105 | 531 -- | +3 |
| 7 | 240 | 541 -- | +3 |
| 8 | 506 | 642 -- | +4 |
| 9 | 1050 | 653 -- | +5 |
| 10 | 2392 | 753 1- | +5 |
| 11 | 3960 | 863 1- | +5 |
| 12 | 5752 | 864 1- | +6 |
| 13 | 7770 | 864 2- | +7 |
| 14 | 10012 | 974 2- | +7 |
| 15 | 12480 | 975 2- | +7 |
| 16 | 15172 | 975 3- | +8 |
| 17 | 18090 | A85 3- | +9 |
| 18 | 21232 | A86 3- | +9 |
| 19 | 24600 | A86 4- | +9 |
| 20 | 28192 | B96 41 | +10 |
| 21 | 32010 | B97 41 | +11 |
| 22 | 36052 | B97 51 | +11 |
| 23 | 40320 | CA7 51 | +11 |
| 24 | 44812 | CA8 51 | +12 |
| 25 | 49530 | CA8 61 | +13 |
| 26 | 54472 | DB8 62 | +13 |
| 27 | 59640 | DB9 62 | +13 |
| 28 | 65032 | DB9 72 | +14 |
| 29 | 70650 | EC9 72 | +15 |
| 30 | 76492 | ECA 72 | +15 |
| 31 | 82560 | ECA 82 | +15 |
| 32 | 88852 | FDA 83 | +16 |
| 33 | 95370 | FDB 83 | +17 |
| 34 | 102112 | FDB 93 | +17 |
| 35 | 109080 | GEB 93 | +17 |
| 36 | 116272 | GEC 931 | +18 |
| 792 | 72511226 | “1” in ] | +391 |
|
| Str | Dex | Con | Int | Wis | Chr
| Cml | AT | hp | TH | Div
|
| +0 | +0 | +3 | +0 | +3 | +3 | +0
| +0 | +6 | +0 | ÷1
|
| Requisites: | Con 18, Wis 20, Chr 20, Race Slots 1, Class Slots 2 |
| Alignment: | Any |
| HD/level: | 1d6 |
| Weapon Prof.: | 0+level*3 |
| To Hit Table: | 0+level/2 |
| Save Table: | 0+level |
| Reference: | RDM |
| Groups: | Archetype, Psionicist, Custom |
| Complexity: | CF=3 |
| “The longer I live the more I see that I am never wrong about anything, and that all the pains I have so humbly taken to verify my notions have only wasted my time.”-George Bernard Shaw |
| Immune DNA scrambled. Counts as human with 2 for 1 trading. |
| Gets Psi 1, 2, and 3 powers. PSP’s = (Con+Wis+Chr bonus)*level. Wis bonus to progression. |
| You get 1 extra instance of this class per 9 levels. Things that normally wouldn’t stack do with this class. |
| DM Note: For abilities that refer to “Normal” Concepts (ToHit, Dmg, AC, Saves, hps, Number of attacks, Str, Dex, Con, Int, Wis, Chr, Rogue Points, PSPs, SLs, Proficiencies, Skills, Kits, Feats, Resistances, Level Picks, Status effects, Backstab, Limited ML), they fully stack. For abilities that refer to “Exotic” Concepts (++’s, Animal Companions, CL, Cml, Familiars, GGL, HD, HNCL, Levels of Exceptional Stat, Luck, Mounts, Movement Rate, Personality, Research Points, Summons, Wear Locations), the LVL formula reduces a step. For abilities that refer to “Very Exotic” Concepts (Actions, CCL, Character Slots, Class Slots, HCL, LVL, ML, Multiplier, Number of Segments, Player Picks, Power Factors, Psi Frequencies, Race Slots), the LVL formula reduces two steps (LVL^^N->LVL^N->LVL*N->LVL). |
| Each Level: +1 stat point. |
| Each Level: Spend 1 Feat, Pick a stat. +1 instance of "Exceptionalness" in that stat. |
| Each Level: Get one "Any Rogue level N" pick and 5*LVL rogue points. |
| Each Level: +100gp. |
| Each Level: Pick a spell/psi power from one of Rian’s classes of current CF or less. You know it. |
| Level 1 ¶: Can use High Frequency Sampling (not kept in memory). |
| Level 1 ¶: You may treat the following as stats at the following stat point costs. You can raise or lower them with stat points: A action=1, HD=2, HNCL=4, CL=8, “LVL”=16, & ML=32. |
| Level 9, 18, 27, ect.: The DM rolls a Rianizer3 ability. |
| Level 792 ¶: Spend 792 Player picks: You attempt to set the CF to 792 so that you never have to be Retired and are always available as an NPC. This in turn causes you to be Escorted(no resist, no response) to the Insane Asylum/Funny Farm 792 Layers deep by the Good Beetles in white lab coats. Say hi to Rick’s character on your way by! |
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